Access to Entertainment

Access to leisure activities.
A small, black rectangular device with an input on the bottom.

Modules that create two functions in one switch: a short press and a long press. It is suitable for users who do not have the possibility of operating several contacts.

A white, square device with a port on the bottom.

Radiofrequency receiver that allows users to control elements and appliances from other parts of the house while concealing the receiver.

A square device with a black frame around and an illustration of two light bulbs, one off and one on, with text that reads "light."

A low-profile mechanical switch that requires a few grams of pressure to activate. With a click sound to signal activation, it sits on a slightly angled platform for easier access.

Black, handheld remote-sized device with 12 keys on the front and three buttons across the top.

A pocket-sized mouse pointer and full-function keyboard in a single unit that can be used with either the right or left hand designed for people with mobility issues. 

Yellow round ball of stretchy noodles on top of a round blue plastic base.

A neon stretchy noodle switch.

Large square cartoon drawing of two smiling animal faces with an open book in the background.

A reading tutorial, story reading and story writing app designed for use by children with cognitive, communication, language or learning disabilities or autism.

Photograph of five people in various work outfits, including a chef and a photographer.

A personal skills tutorial program that features 77 interactive online lessons designed for use by high school students or adults with cognitive or other disabilities.

Screenshot showing a scrolling wheel at the top with a series of sentences and a colorful drawing of a green fish about to eat a smaller yellow fish on the bottom.

A language and reading tutorial app designed for use by parents and teachers working with children with low vision, learning, communication, cognitive or hearing disabilities or autism.

Screenshot of a software application displaying four different user profiles with photos, next to a list of contacts in the right sidebar.

Biofeedback-based cognitive and behavioral training program designed for use by children with cognitive or learning disabilities affecting attention, concentration, or focus. Users complete a series of video game-like exercises that are controlled by the mind alone and can see and hear real-time feedback of how they are progressing in focusing, finishing tasks, increasing memory, and filtering out distractions.

Screenshot showing a drawing of a father and daughter in a dentist's office.

Interactive digital books designed to prepare children with intellectual disabilities or autism for everyday experiences and improve language and social skills in a fun and practical way.