translate

Adaptive Mice

Mice that are of different size, shape, or movement requirements than the conventional mouse.
The side-view of a young boy sitting in front of a computer with a colorful screen image of people standing in the grass. The user has electrodes on his temple and forehead.

A mouse replacement system that enables communication and learning primarily for individuals whose only controlled muscular movement is their eyes. 

A sip/puff device shown in black with a mouthpiece that has 3 holes. Tubing is attached on the side of the device with another sip/puff fitting.

A sip/puff joystick that emulates a USB or Bluetooth mouse, keyboard or game controller and is designed for people with limited upper extremity mobility.

Drawing of a white rectangular input device outlined in black superimposed over a smartphone with a grid on it.

An app that enables users to control their Android device with a joystick, gamepad, keyboard, or switch.

Screenshot showing a split screen, with an image of user's eyes on the left and an on-screen keyboard on the right.

Software that enables people with severe disabilities to control a computer mouse with only the movement of their pupil or blinking.

Software logo featuring a cartoon image of a smiling face on a computer mouse.

A mouse assistive device that adapts itself to the person’s movements, which makes it suitable for people with cerebral palsy and other motorial disabilities.

A gray screen of menu options in black and green text.

A program that controls a mouse by voice. It is suitable for students with motor disabilities. 

A gray box of menu options and icons, including a red hand, a gray left arrow, a gray right arrow, a black up arrow, and a black down arrow.

A computer program used to control other programs, such as games, through a keyboard that works by automatic scanning. It is activated by clicking the "mouse" or some other emulator device. 

Menu options in blue, red, green, and black text on a beige background.

A program that provides accessibility to the pointer on tablets with a Windows operating system. It allows a user with severe mobility difficulties in hands or arms, in the lower extremities, and/or in the head to use computer applications, including the operating system.

A child uses Kanghooru to control a game that teaches him syllables.

Kanghooru is a virtual mouse that allows users to manage programs with a push-button, carrying out a scan that has previously been defined by the program itself.  The mouse jumps through places on the screen by automatic scanning. 

A black rectangular device with 10 buttons outlined in white and a cord at the bottom.

A contact box that provides acoustic feedback and allows users to operate a wheelchair's electrical functions directly from contacts or fields, without first having to go through the chair's menu system. Operation of the wheelchair's electrical functions is activated by placing the fingertip in the center of the field.